Esports Enterprise and Management
Full-time
Two year
September 2026
In a nutshell
Step into the fast-paced world of Esports with our BSc (Hons) Esports programme and discover the business, production and management behind one of the world’s fastest-growing industries.
This future-focused degree equips you with the skills to plan, organize, and deliver the events, teams, enterprises and innovations that drive the Esports ecosystem.
From event production and marketing to strategic enterprise and team management, you’ll gain hands-on experience with the tools and technologies shaping Esports on a global scale.
You’ll also explore how grassroots communities evolve into professional platforms that redefine entertainment and competition.
Whether your ambition is to become an event producer, broadcast specialist, team manager, or marketing lead, this programme offers practical training and industry insight to turn your passion into a thriving entrepreneurial career.
Your journey starts here
Ready to take the next step? Discover more by attending an Open Day, or speak to our dedicated course enquiries team for further information.
You will:
- Apply in-depth understanding of the core principles shaping the global Esports industry.
- Gain in-depth understanding of industry-standard equipment and software through practical experience.
- Build a professional portfolio that showcases your skills, projects, and content.
- Access to the Universities state of the art Esport Lab facility and broadcast studio where classes and projects will be hosted.
This is for you if...
You want opportunities to connect with Esports communities and develop valuable industry networks for future careers
You want to gain practical Esports experience using industry standard production and broadcast technology across numerous Esport roles
You’re looking for a degree that combines practical skills with academic knowledge and critical understanding of the Esports industry
You want to study Esports in a supportive, creative, and career-focused learning environment
You’re passionate about turning your love of Esports into a dynamic career in front or behind cameras
You’re aiming for a career in event production, marketing, broadcast, management or as an entrepreneur in a creative sector
All about the course
Our DipHE in Esports Enterprise and Management prepares future talent for careers in the rapidly growing esports industry.
Developed with industry experts and the esports community, the curriculum builds essential skills taught within a cutting-edge technological environment, a bespoke Esports lab, tournament arena and broadcast equipment facilitated by an expert teaching team.
The key focus throughout the curriculum is the development of entrepreneurial activities that can develop, enhance and sustain your career in esports.
Within the curriculum, you will develop critical understanding of enterprise in esports through ; the global esports eco-system from grassroots levels to multi-national organisations - the marketing landscape for esports content - project management techniques in developing esports events and tournaments for online broadcast - practical understanding of Home and Studio broadcast environments - regulatory and ethical factors within legal framework - strategic understanding of consumer behaviour and experience - the development of entrepreneurial opportunities - and how data analysis drives organisational strategy across a multi-tude of levels.
Esports Eco Systems - Grassroots and Organisations
In this module, you will explore and evaluate the ever-growing esports industry, examining how it began and continues to develop across the globe. You will identify and explain how organisations have grown within the esports sector and how new genres and games emerge with the support of communities and grassroots initiatives.
You will also be taught basic research skills to investigate the industry’s early development and demonstrate an understanding of how sustainability has become an increasing focus since its surge in popularity.
Data Driven Decision Making
Explore how data drives business success and learn about essential tools for data collection, analysis and decision-making. You'll also learn how to use data to make and justify business decisions and will have the opportunity to develop your professional digital skills to ensure you meet the growing demand for these in the modern workplace. You will learn how to communicate in collaborative digital environments to a high professional level using a range of industry standard tools, and you'll be introduced to emerging tools for AI and automation.
Campaigns in Practice
Explore the practical application of marketing principles through real-world business projects. You will gain experience in project definition, planning and delivery while developing essential teamworking and professional skills. This module bridges theory and practice, preparing you to design and implement effective marketing campaigns in dynamic business environments.
Developing your Career Foundations
This is the start of your professional career, and this module lays the foundation that will support you in being a successful graduate. In your first year, you will research potential career options and map-out skills and opportunities to be developed through your second and third years. By building a graduate portfolio, and demonstrating employability skills, you will identify your strengths and weaknesses to create a personalised and targeted plan alongside your programme pathway. Starting early will give you the confidence and adaptability as you progress through your undergraduate career.
Global Business and Sustainable Digital Futures
This module examines the twin forces shaping the future of business: the urgent drive toward sustainability and the disruptive potential of emerging technologies. You will explore ecological economics, climate change and the global energy transition alongside the dynamics of digital transformation, including artificial intelligence, Industry 4.0 and 5.0, robotics, automation, 3D printing, the Internet of Things, blockchain and virtual reality.
Through case studies and applied learning, you will develop the ability to lead and innovate responsibly in a rapidly changing world, applying creative and sustainable solutions to transform industries and shape next-generation business strategies.
Home Broadcasting and Content Creation
You will learn the key aspects of using beginner and intermediate level broadcast and streaming technologies in practice, specifically in terms of content creation such as livestreaming and video editing. This module will provide fundamental understandings of these technologies due to their importance in the esports industry, particularly its entrepreneurial nature.
The key module activities will be directed towards the broadcast and streaming requirements required for Year Two's Studio Broadcasting module. You will build on your practical creative skills, using technologies such as the facilities in the Esports Lab and Media Suite to further your development in relation to broadcasting and content creation for esports.
Esports Events - Project Planning and Management
In this module, you will learn the foundations of project planning, designing and theming of an esports event as you work in groups to develop your event concept to a panel of industry experts. Working collaboratively, you will develop a proposal for the concept and design an esports event for live broadcast, which considers the critical elements of event planning, project management, finance, logistics, marketing, risk, consumer experience and live delivery of your event and present to a panel of industry experts.
Young Enterprise
The module runs in collaboration with Young Enterprise (UK) who focus on enhancing and embedding entrepreneurial learning and enterprise in education through adopting experiential learning. This module gives you the opportunity to lead, innovate and sustain through real entrepreneurial experience. Working in teams and supported by industry mentors, you will create and manage your own start-up enterprise as part of the Young Enterprise (UK) programme. You will apply business decision-making tools, develop creative solutions and engage directly with customers, stakeholders and advisors. Through this hands-on process, you’ll strengthen critical thinking, teamwork and leadership skills while exploring how ethical, sustainable and data-informed decisions drive enterprise success. The experience provides practical insight and a strong foundation for future entrepreneurial and professional growth.
Customer Experience and Value Creation
This module develops your ability to lead customer experience strategy through critical thinking, data-driven insight and purposeful decision making. You will innovate by exploring creative approaches to value creation, applying curiosity and evidence to design engaging, customer-centric experiences that inspire change. Emphasis is placed on analysing and improving customer journeys, fostering relationship-based value and delivering service excellence through adaptive and reflective practice.
Using practical tools and strategic analysis, you will learn to sustain meaningful customer connections that balance organisational growth with social, ethical and environmental responsibility, preparing you to shape, inspire and maintain innovative customer experiences that create lasting value for people and planet.
Studio Broadcasting and On-Air Talent
In this module, you will learn the key aspects of using industry-standard, advanced level broadcast and streaming technologies in practice, specifically in terms of production of large-scale esports broadcast events. This module will provide a fundamental understanding of these technologies due to their importance in the esports industry, particularly due to their entrepreneurial nature. The key activities for the module will be directed towards the broadcast and streaming requirements for a professional studio livestream. You will build on your practical creative skills, using technologies such as facilities in the Esports Lab, Media Suite and MediaCityUK TV studio to further their practical development and demonstrate an understanding of the requirements of broadcasting and content creation for esports.
Esports Events - Production and Delivery
During this module, you will work with your peers to deliver a live esports broadcast. Working collaboratively, and with input from stakeholders and industry partners, you will implement the event plan, define and allocate team roles, develop your content and organise any teams required to participate in the event. Additionally, you will execute the event marketing plan, build your event brand and plan all the logistical and technical operational activities required for delivery of an online event broadcast. This will bring together the learning from previous Event Planning module into one event showcase and provide the opportunity to develop your employability skills towards your chosen career pathway.
Developing Your Professional Identity
This module will enable you to build on the embedded employability skills developed during year one of the programme. Through engaging in various professional development and reflection activities, you will be able to identify or realise, evaluate, plan and lead on the development of your future-focused knowledge, skills, behaviours and activities required to help secure your professional career aspirations, according to your programme of study. You will develop knowledge on how to access career-specific and professional graduate-level job opportunities through exploring graduate-level labour market trends, and job-specific employer requirements.
You will also draw on the expertise of the school’s Career’s and Employability team, employer visits and workshops delivered by the academic team within the school. This will enable you to identify and engage in innovative development strategies to improve your work experience and employability, enabling you to further strengthen in a sustained way your career-focused digital footprint in relation to your professional career goals and around the graduate level employer selection process.
We take a flexible approach to our course delivery that promotes diversity and inclusivity and provides a blended learning experience, which will vary to meet specific programme requirements. This learning time includes formal lectures and interactive activities such as seminars, tutorials, practical sessions, laboratory and studio learning. Smaller classes may be used to support collaborative activities such as project and group work and presentations. A range of different assessments and feedback is offered to meet the needs of both our diverse student body and specific subject needs.
Our undergraduate courses are normally made up of 20 credit modules which are equal to 200 hours of learning time. A three-year degree qualification typically comprises a total of 360 credits (120 credits per year).
Please note that exact modules and content offered may vary in order to keep content current and, for courses that offer optional modules, may depend on the number of students selecting particular options. When accepting your offer of a place to study on a programme with optional modules, you should be aware that optional modules may not all run each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you can undertake your preferred options, it cannot guarantee this.
FAQs
What is esports enterprise?
Esports Enterprise focuses on the business and innovation behind competitive gaming. It includes launching teams, managing events, building brands and driving revenue across the global esports ecosystem.
Is an esports course worthwhile?
What can you do with an esports degree?
An esports degree opens many career paths beyond professional gaming, including event management, marketing, content creation, broadcasting, sponsorship, coaching, community management and game or technology development.
What about after uni?
Graduates can pursue a wide range of roles across the esports ecosystem. Popular jobs include event producer, broadcast technician, team manager, content & media lead, community manager, marketing & sponsorships manager, operations manager, live streamer and YouTuber. You might also branch into technical specialist fields like network engineer, audio/visual technician or replay operator.
Some graduates may choose to be freelancers, working on specific events to provide key knowledge which could vary event by event.
Further study
Students who wish to continue their studies following the DipHE should complete a top-up course to provide them a full degree in the following:
BSc Esports Enterprise and Management (Top-Up)
BSc Business With Management (Top-Up)
Following completion of a full Bachelors, Students who wish to continue their studies in Business may find interest in a plethora of Masters across the school, Including:
MSc Digital Marketing
MSc Managing Innovation and Information Technology
For Students interested in the more creative side of Esports, You may find interest in our MA Creative Technologies.
Standard entry requirements
This course isn’t suitable for international students. If you are an international student and interested in studying this course, see our BSc (Hons) Esports Enterprise and Management course page.
Applicant profile
This course is ideal if you are a creative, motivated, and adaptable individual who is ready to immerse yourself in the fast-moving world of Esports. We are looking for students who are eager to step out of their comfort zone, whether that means presenting in front of a camera, producing behind the scenes, or managing live events.
You should have a strong interest in Esports, digital media, or live event production, and a willingness to engage with a wide range of projects and activities throughout the year. While prior industry experience is not essential, qualifications or skills in areas such as media, business, IT, or creative subjects will help you thrive.
Above all, this course suits those who want to combine creativity, teamwork, and technical know-how to develop a career in one of the world’s fastest-growing industries.
UCAS tariff points
64 UCAS tariff points from A Levels or equivalent
BTEC National Diploma
MPP
Scottish Highers
64 UCAS points from minimum of 2 Advanced Highers
Irish Leaving Certificate
64 points from 2 Higher Level subjects
T Levels
Pass, D or E
Access to HE
64 UCAS points from 45 level 3 credits
How much?
| Type of study | Year | Fees |
|---|---|---|
| Full-time home | 2026/27 | £9,790 per year |
Tuition fees will increase in the second and each subsequent year of your course by the rate of inflation, subject to the maximum fee limits set out by the UK Government.
Additional costs
You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.
All set? Let's Apply!
Still have some questions? Register for one of our Open Days or contact us:
Additional UCAS information
- BSc (Hons) Esports Enterprise and Management – N296
- BSc (Hons) Esports Enterprise and Management with Foundation Year – N295
- BSc (Hons) Esports Enterprise and Management with Placement – N297