Professor Andy Miah
School of Science, Engineering and Environment
Chair in Science Communication and Future Media
I Chair in Science Communication & Future Media and lead the #SciComm Space at the University of Salford. I am also a Fellow of the Institute for Ethics and Emerging Technologies, USA and an Advisory Board Member for the Museum of Science and Industry, Manchester, and Executive Committee member of the British Interactive Group (BIG).
My research discusses the intersections of art, ethics, technology and culture and I have published broadly in areas of emerging technologies, particularly related to human enhancement. I have published over 150 academic articles in refereed journals and books, along with writing op eds for magazines and newspapers, such as the Washington Post and the Independent.
I have also given over 300 major conference presentations over the last decade at which I am often invited to speak about philosophical and ethical issues concerning technology in society. I regularly interview for a range of major media companies, which have included BBC’s Newsnight and Start the Week with Andrew Marr, ABC’s’ The 7:30 Review and CBC’s The Hour.
I have authored 9 books and in 2017 I published the long-awaited book ‘Sport 2.0’ with The MIT Press, the first book to approach the growing mixed-reality future of sports, considering how digital technology is changing the athlete, spectator, and officials experience of sport.
Areas of research
Bioethics, Science Communication Digital Media, Esport, Drones
My teaching expertise focuses on a range of issues related to the ethical, legal, and social issues surrounding emerging science and technology. I also teach on issues of science communication and digital media. I lead modules on the MSc in Science Communication and Future Media and lecture also on our MSc in Wildlife Conservation, MSc in Biotechnology, and a number of undergraduate courses.
Science communication, bioethics, digital media, social media, technology studies, mHealth, wearable technology, drones, bioart, posthumanism, virtual reality.