Dr Norman Murray
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- SEEK: Research profile
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My main research interests are in creating and using interactive virtual environments for task management, building construction, engineering maintenance and 3D query languages.
Interactive Visualisation – MSc module. This module is also taught to students from Estia.
3D Games Programming – final year undergraduate module
Computer Science - International Foundation Year module.
My research career has always been in the field of virtual environments. At Salford my research has been focused in the development of interactive virtual environments within the construction and engineering domains.
This work was extended and applied to the engineering domain with the development of more advanced interactive, immersive interfaces and with the extension of the system for maintenance analysis and the automatic creation of disassembly sequences of engineering models. More recently, I have been investigating eye gaze within collaborative virtual environments, interaction management in VEs and utilizing the Kinect for video based interaction.
Qualifications and Memberships
University of Manchester, PhD Computer Science, “A visual query language for object databases and its implementation in a 3D environment”.
Queen Mary, University of London, MSc Human Computer Interaction.
University of Aberdeen, BSc Computing Science.
Contextual Interaction Support in 3D Worlds, N. Murray, In Proc. 15th IEEE ACM Int. Symposium. Distributed Simulation and Real Time Applications DSRT, 2011.
Eye Gaze in Virtual Environments: Evaluating the need and initial work on implementation, N. Murray, D. Roberts, A. Steed, P. Sharkey, P. Dickerson, J. Rae and R. Wolff, In Concurrency and Computation: Practice and Experience, Wiley Publishers, ISSN 1532-0626, 2009.
Communicating Eye Gaze across a Distance without Routing Participants to the Spot, R. Wolff, D. Roberts, Alessio Murgia, Norman Murray, John Rae, Will Steptoe, Anthony Steed, and Paul Sharkey, Proc. 11th IEEE ACM Int. Symp. Distributed Simulation and Real Time Applications DSRT, 2008, 2nd in best paper award and shortlisted for journal.
An assessment of eye gaze potential within immersive virtual environments, N. Murray, D. Roberts, A. Steed, P. Sharkey, John Ray, Paul Dickenson, In ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), Volume 3 , Issue 4 December 2007. 1-17
Comparison of head gaze and head and eye gaze within an immersive environment, Murray, N. and Roberts, D., The 10th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2006. Winner of the best paper prize.
An Immersive Assembly and Maintenance Simulation Environment, Norman Murray, Terrence Fernando, 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, Budapest, Hungary, October 21-23, 2004.
Visual Tracking for a Virtual Environment, Norman Murray, John Yannis Goulermas, Terrence Fernando, HCI International, Vol. 1, pages 1198-1202., 2003.
A Virtual Environment for the Design and Simulated Construction of Prefabricated Buildings, Norman Murray, Terrence Fernando, Ghassan Aouad, Virtual Reality Journal, Vol 6, No 4, 2003.
Development of an Immersive Assembly and Maintenance Environment, Norman Murray, Terrence Fernando, Advanced Research in Virtual and Rapid Prototyping(VRAP 2003), Leiria, Portugal, October, 2003.
A User Interface for Virtual Maintainability in Immersive Environments, Luis Marcelino, Norman Murray , Terrence Fernando, HCI International, Vol. 1, pages 1183-1187, 2003.
A Constraint Manager to Support Virtual Maintainability, Luis Marcelino, Norman Murray, Terrence Fernando, Computers and Graphics Journal, Vol 27, pages 19-26, 2003.
3D Sound Feedback Acting as Task Aid in a Virtual Assembly Environment, Ying Zhang, Norman Murray, Terrence Fernando, Proceedings of the 21st Eurographics UK Chapter Conference (EGUK), pages 209-213, 2003.
Integration of 3D Sound Feedback into a Virtual Assembly Environment, Ying Zhang, Norman Murray, Terrence Fernando, HCI International, Vol. 1, pages 1298-1302, 2003.
A Constraint Manager to Support Virtual Maintainability, Luis Marcelino, Norman Murray, Terrence Fernando, 1st Ibero-American Symposium in Computer Graphics, July 2002, Guimaraes (Portugal), 2002.
Facilitation Of Collaborative Communication For Building Construction With Virtual Reality Technology, Terrence Fernando, K Kahkonen, J Leinonen, Norman Murray, Hissam Tawfik, International Conference on Construction Applications of Virtual Reality (Proceedings CONVR 2001). Goteborg, Sweden, 2001.
Kaleidoquery: A Flow-based Visual Language and its Evaluation, Norman Murray, Norman Paton, Carole Goble, Joanne Bryce, Journal of Visual Languages and Computing, Vol 11, No , 151-189, 2000.
A Virtual Environment for Building Construction, Norman Murray, Terrence Fernando, Ghassan Aouad, 17th ISARC Conference, 18-20th September, 2000.
A Virtual Environment for Modular Building Construction, Norman Murray, Terrence Fernando, Ghassan Aouad, CONVR 2000, Conference on Construction Applications of Virtual Reality: Current Initiatives and FutureChallenges, 2000.
A Task Manager for Virtual Environments, Norman Murray, Terrence Fernando, Workshop on User Centered Design and Implementation of Virtual Environments, University of York, 30 September, 1999.
Software Architecture for a Constraint-based Virtual Environment, Terrence Fernando, Norman Murray, Kevin T W Tan, Prasad Wimalaratne, ACM International Symposium on Virtual Reality Software and Technology, VRST 99, London. UK, December, 1999.
Kaleidoscape: A 3D Environment for Querying ODMG Compliant Databases, Norman Murray, Carole Goble, Norman Paton, Proceedings of Visual Databases 4, L'Aquila, Italy, May 27-29, 1998.
Kaleidoquery: A Visual Query Language for Object Databases, Norman Murray, Norman Paton, Carole Goble, Proceedings of Advanced Visual Interfaces, L'Aquila, Italy, May 25-27, 1998.
A Framework for Describing Visual Interfaces to Databases, Norman Murray, Carole Goble, Norman Paton, Journal of Visual Languages and Computing,Vol 9, No 4, 429-456, 1998.