Understanding and utilising to best effect multiple sensory cues within virtual reality environments has been a focus of much ongoing research. Of particular interest to the us is the assessment of mediated aural cues within a wider multi-sensoral context. Such work is being facilitated by Salford University’s two in-house developed 256 wavefield synthesis systems and their associated API. The faithful rendering of virtual acoustic environments is comprised by the limitations of acoustic and visual mediating systems and their host environment. However, there is much scope for investigating and hence optimising pathological cue rejection and desired cue consolidation.
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