Initiated at Salford in 1999, this high impact research is driven by the Design Against Crime Solution Centre—a unique partnership between the University of Salford, Greater Manchester Police, and Dutch research consultancy DSP-groep. The Solution Centre is a leader in the field of human-centred, design-led crime prevention in Europe, with action research in this area relating to the design of products, environments, services and systems.
Building on work in the SRD area, Designamics seeks to maximise the unique value of applying dynamic, human-centred design thinking research and practice to complex societal challenges. As a multidisciplinary approach to transformative design research, work in this area combines sophisticated social science research methods—from fields such as psychology, sociology, ethnography and anthropology—with creative and empathic design thinking, analysis, prototyping, engagement and communication methods.
This is a defined research domain flowing out of the Designamics area, and looks at the role of designed environments, products and services in providing for and improving human health and wellbeing.This theme draws on expertise in environmental psychology and organisational psychology within AnDRE, and combines this with the group's human-centred design and service design capability to define a research area that overlaps with emerging postgraduate programmes.
Addressing contemporary debates in the realm of site-specific public art, placing artists at the core of planning and critical thinking in urban development and community building. Research involves the exploration, navigation and reinterpretation of physical places and social spaces through critical writing, visual arts and sound art, as well as fostering audience interaction in public sites.
Critical discourse on diversity of practice and contemporary hierarchies of fine art, folk and craft practices, with international collaborations with musicians, performers and filmmakers. Research involves widening participation, supporting social inclusion and projects that unite deprived, disconnected communities through creative community engagement
Investigating the potential for physical and digital games to support community engagement and knowledge transfer, and to promote participation, reflection and discussion of local problems.