Professional Short Courses
In such a fast-moving sector, it’s important to invest regularly in the training of your staff.
At the School of Arts & Media we offer a range of short, intensive short courses all designed to meet the increasingly diverse needs of today’s multimedia producer and educator.
All our professional courses are delivered by practising arts and media professionals and educators who bring with them cutting-edge industry knowledge.
Introduction to Darkroom Photography
Delivered by Lasma Poisa, a Latvian lens-based artist, currently living and working in Manchester. Poisa’s practice uses methods of documentary, portraiture and performance through both still and moving image. Poisa’s work has been exhibited in Brick Lane, London and in the exhibition From Common Differences as part of Diffusion: Cardiff International Festival of Photography. Her work was recently published in German Magazine, Nido.
This course is aimed at the complete beginner, who wants gain a deeper understanding of the technical processes underpinning traditional photography, and the historical developments that continue to inform its concepts, language and techniques to this day. You will be guided through the darkroom processes from shooting a roll of film through to developing a set of prints. As well as aquiring technical skills you will be shown creative approaches to capturing images, receive a historical overview of the subject, and have the opportunity to experiment with the creative possibilities of manual development and printing.
Session One: Camera Control
Session Two: Developing the Film
Session Three: Introduction to Printing
Session Four: Improving on Printing Techniques
Intermediate Darkroom Photography
Delivered by Lasma Poisa, you will build on techniques and skills introduced in our elementary course. These four sessions offer the opportunity to explore darkroom processes in greater depth, and develop greater technical skill. Working closely with an experienced professional, who will guide you every step of the way, you will learn more advanced concepts and techniques, and will have greater opportunity to identify and explore emerging areas of personal interest in traditional photography and photographic processing.
Session One: Developing film
Session Two: Printing contact sheets – development of darkroom printing skills
Session Three: Using multigrade filters and split grading
Session Four: Opportunity to experiment with dedicated support from an experienced technician
Introduction to 2D Games/App Design in Unity
Delivered by Marion Tregartha. A creative educator who works with digital interactive spaces, alongside traditional drawing, paint and printmaking media. She has over 25 years experience in Higher and transnational education working in London, SE and NW England and China. An Apple Certified Professional (Final Cut Pro and Motion) she has shown commitment to quality in education through gaining status as a Fellow of the Higher Education Academy, She is an active member of the SIGGRAPH Digital Arts Community and has also supported and contributed to Heritage Lottery Projects.
Aimed at the beginner, this course provides the learner with the basic concepts and skills required to designing 2D games using Unity 3D, a free games engine for multi-platform development, including desktop/laptop computers and tablets/devices. After an initial overview on game types and principles, the learner will then gain hands-on experience in the production of a series of basic game systems. All assets (graphic images, audio and movie clips) will be provided and the learner will be guided through basic object-oriented programming using C# - Unity’s scripting language.
Introduction to 3D RPG Game Design in Unity
Delivered by Marion Tregartha.
Aimed at the beginner, this course provides the learner with the basic toolkit for designing a 3D game using Unity 3D, a free game engine for multiple platform development, including Windows, Mac OSX, Xbox and Playstation. After an initial overview on game genres and conventions, the learner will then gain hands-on experience in the production and publication of a basic role-playing game (RPG). All assets required to build the game (3D models, graphic images, audio and movie clips) will be provided, and the learner will gain a basic understanding through object-oriented programming using C# - Unity’s scripting language.
Delivered by Josh Tomalin, a photographer and lighting designer for dance and theatre. He has over a decade of experience designing for the stage, touring dance and site-specific events which has hugely influenced his approach to photography. His photography has appeared nationally in Fujilove, FujiRumours, The Stage and on numerous posters, programmes and online. Recent clients include Chipping Norton Theatre, Arlene Phillips, Emma Brujes Productions, Oxford Dance Forum, Arts at the Old Fire Station, Three Street Productions, Flintlock Theatre, Experiential Dance, the Wardrobe Ensemble and many new companies. www.tomalinlightworks.com
By the end of this course, regardless of whether you are a professional, enthusiast or student photographer, you will have gained a deeper understanding and confidence of how to approach performance photography, from the creative and technical standpoints, exploring a range of approaches to subject and interpretation.
Day One AM: Some basics: Artistic intent, understanding visuals in performance, judging exposure and focus, equipment selection.
Day One PM: Exercise: Capturing a moment. Review and consolidation.
Day Two AM: Exercise: Photographing a performance
Day Two PM: Review: Sharing and the next steps
Using Light in Dance Performance
Delivered by Josh Tomalin
This course will give you an introduction to the creative outlook and technical skills necessary to start integrating light with dance. It is designed to give dance professionals the creative and technical knowledge to build lighting into their own work to improve its quality, or to provide the technical understanding language and experience to dancers or directors who want to communicate and work more effectively with lighting designers and venue lighting staff.
Day One AM: Technical introduction
Day One PM: Creative introduction
Day Two AM: Exercise: Creating lighting for a performance
Day Two PM: Review and consolidation