|Type of Study||Fee|
|Full-time||£9,250 per year|
|Full-time International||£14,820 per year|
Games Design and Production
School - School of Arts & Media
Subject area - Media
UCAS Code: G470
Start Date(s): September
Three years full-time
UK - £9,250 per year
International - £14,820 per year
- You will engage in a culture of making within a simulated industry environment to produce functional polished game prototypes and finished product.
- You will study both the artistic side of games production as well as computer programming within a supportive environment before specialising in the second year.
- You will engage in a gateway program, that not only prepares students for a career in the games industry, but also recognises the opportunity’s within the wider digital creative sector.
- Based at MediaCityUK
- Overseas study available
- International students can apply
The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas within the creative industries.
This course provides you with extensive training in the design and production of computer games. You will be taught the skills you need to plan and prototype, develop art assets and develop script and code.
Offering a unique mix of art, technology and theory; this course has become well known for developing technically savvy, creatively aware, highly employable young professionals.
The course has produced graduates who have found employment both within the Triple A sector (Travellers Tales, Rockstar) and the wider digital sector in more independent creative studios such as Matmi and Mi. The program has also produced graduates that have gone on to find employment within blue chip corporate roles in organisations such as BAE Systems and Microsoft.
Recent successes include the Nomination for a Bafta, and Channel 4 funding for one of our Graduating Teams, Lamplight Studios… A Pixel Story which was released on Steam in 2015. Graduating student’s from the Triple Ox team 2015 were also nominated and came runner up in the Microsoft Imagine Cup.
‘The course has allowed me to develop both general and specialist skills and knowledge, gain a hands-on understanding of industry practice through live projects, work within a simulated production environment, helped to develop my confidence, and managerial capability, and prepared me well to step out into the creative industries’
The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas internationally within the creative industries. This course provides you with extensive training in the design and production of computer games. You will be taught skills in the planning and prototyping of games within an agile framework, exploring 2D and 3D character and environment art, graphics and animation. You will also have the opportunity to develop both fundamental and specialist knowledge in computer programming.
Throughout your studies, you will look at gaming and user interaction across a spectrum of related practices. The aim of the course is to provide you with a rounded exposure of the elements of interactive user content, building up your confidence in various specialisms as the course progresses.
You will work as part of a team in your final year to produce a prototype game, with modules looking at areas such as patents, copyrights and other means of legal protection as well as the economics and structure of the industry to enable you to learn the skills needed to take your product to market.
Offering a unique mix of both the creative and technical, the course has become well known for developing technically savvy, creatively aware and future thinking professionals
Year 1 takes you through the basic art and design processes and technical fundamentals of programming as well as the design and planning of creative games across platforms. You will learn how to solve problems using design theory through practice, investigate the emergent use of entertainment technologies and cover the fundamentals of 2D and 3D digital graphics. Theoretical modules cover the historical and social issues surrounding creative media, and project management skills are embedded across all modules.
Year 2 core modules build on the design, planning and prototyping of a game and agile development production skills, as well as covering narrative technologies. Elective modules allow you to further specialise in the areas covered in the first year, such as 2D/3D character and environment art and graphics, or a more in-depth programming knowledge and application. Work experience and placement opportunities are encouraged, building on the industry and external links the course provides. Placements are coordinated by students, in liaison with tutors and in close consultation with providers.
In the third year you will learn about patents, copyrights and other means of legal protection as well as the economics and structure of the industry. You will work as part of a team to produce a prototype game and undertake an individual portfolio (chosen from Programming; Art and Graphics; Sound and Music; Design). You will write a practice-based dissertation in the final year allowing you to combine the theoretical and practical work into a single project.
Game design patterns, Asset pipe-lining, Methodologies to create standalone gaming applications, Generic and universal issues in programming for 3D engines, Programming objects and camera motions, Collision detection and collision response, Special effects systems, Generative art, Procedural drawing, Inventory systems and offline storage/retrieval, Game physics, Game animation and an Introduction to network-based gaming. Everything in this module feeds back directly into your group based game production work.
Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.