|Type of Study||Fee|
|Full-time||£9250 per year|
|Full-time International||£14,400 per year|
Computer and Video Games with Industry Placement
School - School of Arts & Media
Subject area - Media
UCAS Code: G471
Start Dates(s): September
Three years full-time
UK - £9250 per year
International - £14,400 per year
- Opportunity to experience intensive real world practice on placement and build industry networks for future exploitation, contributing to commercial productions with real budgets and time constraints
- Gain a balanced education with exposure to both the artistic and programming sides of the discipline before specialising
- Follow an agile methodology that reflects industry practice creating games on a spectrum of platforms
- Based at MediaCityUK
- Work/industrial placement opportunity
- International students can apply
The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas, internationally, within the creative industries.
The industry experience module will provide an invaluable opportunity for you, not simply to put your academic, creative and technical knowledge and skills into practice in a relevant professional context, but also to acquire first-hand experience of organisational structures, practices and processes as well professional networks within the creative industries.
Offering a unique mix of both the creative and the technical; the course has become well known for developing technically savvy, creatively aware and future thinking professionals.
The course has produced graduates who have found employment both within the Triple A sector (Travellers Tales, Rockstar) in balance with students working in more independent creative studios such as Matmi and Mi.
The course continues its success in 2015 with the release of A Pixel Story (Lamplight Studios), A nomination and running up for Flatliners (Triple Ox) and securing of incubation space for Galatic Enforcer (Uh Ho Studos) at the Landing, Media City UK.
The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas internationally within the creative industries. This course provides you with extensive training in the design and production of computer games. You will be taught skills in the planning and prototyping of games within an agile framework, exploring 2D and 3D character and environment art, graphics and animation. You will also have the opportunity to develop both fundamental and specialist knowledge in computer programming.
The Industry Experience module which is embedded in the Second Semester of Year 2 will provide students with the opportunity of work based learning and development through collaboration with our industry contacts.
You will work as part of a team in your final year to produce a prototype game, with modules looking at areas such as patents, copyrights and other means of legal protection as well as the economics and structure of the industry to enable you to learn the skills needed to take your product to market.
Offering a unique mix of both the creative and technical, the course has become well known for developing technically savvy, creatively aware and future thinking professionals.
Year 1 takes you through the basic art and design processes and technical fundamentals of programming as well as the design and planning of creative games across platforms. You will also learn how to solve problems using design theory through practice, look into the emergent use of entertainment technologies and cover the fundamentals of 2D and 3D digital graphics. Theoretical modules cover the historical and social issues surrounding creative media, and project management skills are embedded across several modules.
Year two builds on the design, planning and prototyping of a game and development production skills. Your elective modules enable you to specialise in the areas covered in the first year, such as 2D/3D character and environment art and graphics.
The opportunity to take part in an industry placement module of up to 16 weeks will prove invaluable. You’ll put your creative and technical knowledge into practice, acquire first-hand experience of organisational structures and processes and build your professional network. An appropriate placement will be arranged by you, with our assistance, with the aim of finding one that matches your own particular creative direction and ambitions.
In the third year you will learn about patents, copyrights and other means of legal protection as well as the economics and structure of the industry. You will also work as part of a team to produce a prototype game and undertake an individual portfolio (chosen from Programming; Art and Graphics; Sound and Music; Design). You will write a practice-based dissertation in the final year allowing you to combine the theoretical and practical work into a single project.
Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.