Gain a balanced education with exposure to both the artistic and programming sides of the discipline before specialising
Learn about games development in the context of the wider creative industries
Follow an agile methodology that reflects industry practice creating games on a spectrum of platforms
The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas, internationally, within the creative industries.
This course provides you with extensive training in the design and production of computer games. You will be taught skills in the planning and prototyping of games within an agile framework, exploring 2D and 3D character and environment art, graphics and animation.
Offering a unique mix of both the creative and the technical; the course has become well known for developing technically savvy, creatively aware and future thinking professionals.
The course has produced graduates who have found employment both within the Triple A sector (Travellers Tales, Rockstar) in balance with students working in more independent creative studios such as Matmi and Mi.
Most recent successes include the Nomination for a Bafta and channel 4 funding for one of our Graduating Teams, Lamplight Studios… A Pixel Story was released on Steam in 2015. Graduating students form the Triple Ox team 2015 were also nominated and came runner up in the Microsoft Imagine Cup. The Graduate team from UH HO Studios have also secured incubation space for their title, Galatic Enforcer, set for release later this year.
Simon Bramwell talks about how his team developed, produced and published a video game, Dead Metal, as part of the BSc (Hons) Computer and Video Games.
Here’s an example of some of our students’ work – Lamplight Studios: ‘A Pixel Story’
The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas internationally within the creative industries. This course provides you with extensive training in the design and production of computer games. You will be taught skills in the planning and prototyping of games within an agile framework, exploring 2D and 3D character and environment art, graphics and animation. You will also have the opportunity to develop both fundamental and specialist knowledge in computer programming.
Throughout your studies, you will look into gaming and user interaction across a spectrum of related practices. The aim of the course is to provide you with a rounded exposure of the elements of interactive user content, building up your confidence in various specialisms as the course progresses.
You will work as part of a team in your final year to produce a prototype game, with modules looking at areas such as patents, copyrights and other means of legal protection as well as the economics and structure of the industry to enable you to learn the skills needed to take your product to market.
Offering a unique mix of both the creative and technical, the course has become well known for developing technically savvy, creatively aware and future thinking professionals
Year 1 takes you through the basic art and design processes and technical fundamentals of programming as well as the design and planning of creative games across platforms. You will also learn how to solve problems using design theory through practice, look into the emergent use of entertainment technologies and cover the fundamentals of 2D and 3D digital graphics. Theoretical modules cover the historical and social issues surrounding creative media, and project management skills are embedded across several modules.
Year 2 core modules build on the design, planning and prototyping of a game and agile development production skills, as well as covering narrative technologies. Elective modules allow you to further specialise in the other areas covered in the first year, such as 2D/3D character and environment art and graphics, or a more in-depth programming knowledge and application. Work experience and placement opportunities are encouraged, building on the industry and external links the course provides. Placements are coordinated by students, in liaison with tutors and in close consultation with providers.
In the third year you will learn about patents, copyrights and other means of legal protection as well as the economics and structure of the industry. You will also work as part of a team to produce a prototype game and undertake an individual portfolio (chosen from Programming; Art and Graphics; Sound and Music; Design). You will write a practice-based dissertation in the final year allowing you to combine the theoretical and practical work into a single project.
Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.
|Foundation Diploma in Art and Design:||Pass = 80 (plus other additional qualifications to a total of 300pts)|
|GCSE||both English and Maths GCSE grade C|
|UCAS tariff points||96 - 112 points|
|GCE A level||96 - 112 points|
|BTEC National Diploma||MMM|
|Scottish Highers||96 - 112 points|
|Irish Leaving Certificate||96 - 112 points|
|International Baccalaureate||28 points|
|Access to HE||96-112 UCAS Tariff points from Level 3 QAA approved Access programme|
We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully. Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate.
There are two different routes through the Salford Alternative Entry Scheme and applicants will be directed to the one appropriate for their course. Assessment will either be through a review of prior learning or through a formal test.
IELTS score: 6.0 (with no individual element below 5.5)
Successful applicants should have strong academic records, a firm and clear motivation to succeed and a passion for creative and interactive media. The course offers a student-centered and creative learning environment, and we seek applicants who are interested in our project and practice-based curriculum. You should be able to articulate your interests in creative and interactive media, and present them to a wider audience. You should also be interested in developing an appreciation of both the technical and creative elements of computer and video game design and production, as both a specialist and as a core member of a small production team.
A portfolio of relevant work either in 2D/3D art, traditional or game-related design or C++/C# programming will greatly benefit your application to the course.
All applicants are interviewed.
Dependant on the modules that you choose, you will be assessed through:
Graduates from the course have gone on to work in variety of fields across the games industry ranging from level/game designer, 3D artist, tools/engine programmer and producer. Graduates have gone on to work for a variety of employers ranging from Travellers' Tales, Sony, EA, Sega, Smashmouth Games, Namco, Blitz, and Virtalis.
Examples include Richard Tyrer (Senior Designer at Climax Studios), Peter Brisbourne (Designer at Traveller's Tales), Tim Ceesay (Studio Manager at Smashmouth Games), Christopher Beckford (Programmer at Namco), Waseem Punnu (Environment Artist at Rockstar North), Lance Winter (Designer at Blitz).
The course has produced students who gained positions in the high profile games environment with regional and international names such as Rockstar, Travellers Tales, Sony, EA, Sega, Namco, Blitz and Lamp Light Studios. The course has strong connections with the BBC and is continually developing content to meet the demands of a present and emerging digital industry.
Graduates from the course have gone on to work in variety of fields across the games industry ranging from level/game designer, 3D artist, tools/engine programmer and producer.
Students are encouraged to develop themselves as industry professionals. 2015 successes included the publication of A Pixel Story (Lamplight Studios), Recognition at the Microsoft Imagine Cup (Triple Ox Games) and ongoing development to publish Galactic Enforcer (Uh Ho Studios).
Jonathon Dunn, Level 6 Graduate, 2015:
The 3 years I spent studying Computer & Video Games at the University of Salford were instrumental in shaping me as a person, professional and academic. The course’s approach of developing both the technical and creative sides of it’s students, allowed to me attain the necessary skills required to find a job straight after graduating. ¿Students use the very latest software and production techniques found in the industry, making their skills relevant and sort after.
What makes this course unique is its focus on group work, as students are given the opportunity to act in the capacity of a real life games studio, with all the responsibility and artistic license that entails. ¿This format challenges students to become true professionals and collaborators, honing their organizational prowess and soft social skills, which prepares them for the truly interdisciplinary industry of game development.
The course also offers the chance for students to engage with the academic and philosophical aspect of games, I was greatly inspired by my lectures, and have hence started research on Ideology in Games, which I hope to take to PhD level.
Staff from this course have worked with several companies over the past decade to enrich the student experience with live briefs and placement opportunities. The course involves industry partners on several levels ranging from guest lecturers, live briefs and placement opportunities.
The course employs a variety of staff from different sections of the industry including design, programming and management. Most recent connections have involved presentations by Aardvark Swift and the BBC. The course intends to keep its students fresh with contacts and live events such as Game Jams (BBC) and live industry pitches (Barclays).
Games Testing Events are embedded into the course (hosted at Media City UK) to encourage feedback and contact with industry.
There are opportunities for students to apply for PG study on Gaming and Interactive Media Courses upon completion of their Degree.
|Type of Study||Fee|
|Full-time||£9250 per year|
You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.
A range of scholarships and bursaries are available to Home/EU and International students.
Further information is available at:
The course is taught at both Media City and takes advantage of other spaces that the School of Arts and Media provides. The course has access to high end computer facilities at MCUK and also has a dedicate studio/tech suite for Level 6 students.
Students enjoy the benefits of both studio and computer lab spaces over their 3 years of study, and have the opportunity to mix and collaborate with students from other disciplines in a shared community environment.