School - School of Health and Society
Subject area - Sociology and Criminology
Start Date(s): September
MSc: one year full-time or two years part-time
2019-20 fees will be displayed shortly.
Part-time - £1,296 per 30 credit module (Home/EU), £2,385 per 30 credit module (International)
UK - £7,776
International - £14,310
- You will develop knowledge and skills to perform very effectively in roles across the digital sector
- You will benefit from our excellent links with the digital industries
- You will be taught by an experienced team of academics and practitioners with a strong trajectory in research and teaching in digital society
- Part-time study option
- Work/industrial placement opportunity
- International students can apply
This is a brand new course for 2019 entry
This course will take a sociologically informed approach to critically examine how digital hardware, software and data are shaping our social institutions, social relations, culture and everyday life.
The course will provide you with the knowledge and skills to be able to critically analyse and creatively respond to a world that has undergone and is still undergoing digital transformation.
We will draw on our universities specialist expertise in Internet studies, digital audiences and publics, digital culture and digital research methods to provide you with the theoretical and methodological skills needed to enable you to analyse and address key issues of a digital society.
For example, you will learn about big data, the future of privacy, digital research methods, the ethics of data collection in everyday life, the impact of mobile and digital technology on leisure and work, platform politics and governance, app cultures and algorithmic cultures.
You will also have the opportunity to undertake a digital project, either via a work placement or dissertation and you will learn how to share digital sociological research with broader communities and publics.
You will gain highly valuable skills in digital research, digital communication, digital engagement, digital evaluation and project management.
The modules on our Digital Society master's are designed to provide you with a systematic knowledge and a sociological understanding of how digital technologies shape - and are shaped by - social institutions, social relations, culture and everyday life.
You will critically engage with important issues and debates emerging from the rapidly growing field of studies into digital society, and learn the necessary skills for conducting your own innovative research.
You will benefit from a combination of traditional lectures and interactive seminars, as well as task-based creative learning to develop your critical understanding through group work, practical activities, case studies, peer and professional review, presentations, practical activities, and discussion and debate with peers and experts from industry
Your teaching will be delivered by research-active scholars engaging in cutting-edge work around digital society. Guest speakers from academia and industry will also provide you with a range of insights into key issues and real-world applications in the digital sector and other sectors where the digital plays a key role.
Our MSc in Digital Society introduces you to a wide range of topics and skills covered in our core modules, while also providing you options to pursue key issues in the fields of digital psychology and digital criminology. You will also benefit from guest lectures delivered by academic and industry experts.
You will study three core modules of 30 credits each, a dissertation/ work placement (60 credits) and one optional module.
On this module you will critically examine the ways in which publics and audiences are shaped by contemporary digital life, including the following topics: the emergence of virtual communities and elective belonging; how social movements and politics have been transformed by digital media; how computer games are implicated in the rise of digital publics; participatory publics and creative cultures; and the role of algorithms in configuring and mediating digital publics and audiences.