Professor Garry Crawford

Professor of Sociology

  • Crescent House 313
  • T: 0161 295 6557
  • E: g.crawford@salford.ac.uk
  • SEEK: Research profile

Biography

Garry Crawford is a Professor of Sociology at the University of Salford. His research and teaching focus primarily upon audiences, media and consumer patterns, and most specifically, sport fans and video gamers. He has published numerous papers and books, including ‘Consuming Sport’ (Routledge 2004) and ‘Video Gamers’ (Routledge 2012).

Garry is Director of the University of Salford Digital Cluster, Publications Director of the British Sociological Association, and review editor for Cultural Sociology.

Teaching

  • Culture, Power & Identity
  • Sport, Leisure & the Media

Research Interests

  • Audiences
  • Fan Cultures
  • Consumption
  • New Media/Technology
  • Leisure
  • Sport
  • Video Games

Qualifications and Memberships

Phd Sociology (Salford, 2001)

PgDip Education (post-compulsory) (Wolverhampton, 1997)

PGCert Information Technology for the Social Sciences (Leicester, 1996)

BSc (Hons) Sociology (Salford, 1995)

Publications

Selected Publications:

Crawford, G. (2012) Video Gamers, Routledge, London.

Crawford, G., Gosling, V.K. & Light, B., (eds) (2011) Online Gaming in Context: The Social and Cultural Significance of Online Gaming, Routledge, London.

Gosling, V.K. and Crawford, G. (2011) ‘Game Scenes: theorizing digital game audiences’, Games and Culture, 6 (2), 135-154

Blackshaw, T., and Crawford, G. (2009) The Sage Dictionary of Leisure Studies, Sage, London.

Crawford, G. (2009) ‘Consuming Sport, Consuming Beer: Sport Fans, Scene and Everyday Life’, in Lawrence A. Wenner and Steven J. Jackson (eds), Sport, Beer, and Gender: Promotional Culture & Contemporary Social Life, Peter Lang Publishing, New York.

Longhurst, B., Smith, G., Bagnall, G., Crawford, G., and Ogborn, M., (2008), Introducing Cultural Studies (Second Edition), Pearson, Harlow.

Crawford, G. and Gosling, V.K. (2009) ‘More Than a Game: Sports-Themed Video Games & Player Narratives’, Sociology of Sport Journal, March, 26 (1),  50-66.

Crawford, G. (2008) ‘‘It’s in the Game’: sport fans, film and digital gaming’, Sport in Society, March/May, 11 (2/3), 130-145.

Crawford, G. (2006) ‘The Cult of Champ Man: The Culture and Pleasures of Championship Manager/Football Manager Gamers’, Information, Communication and Society, 9 (4), 496-514

Crawford, G. (2004) Consuming Sport: Sport, Fans and Culture, Routledge, London.