MSc/PgDip Digital Media: Audio Production
- Part-time study available
- International students can apply
- Based at MediaCityUK
This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.
For the full-time study option:
Audio Application Project (30 credits)
This module will develop advanced sound recording, editing and processing techniques as well as audio production and audio post production, both within a group and in an individual context. This module covers the tools and techniques used in the audio post production process and how to apply these skills in an original and creative way by developing the advanced skills and techniques needed for sound design, dialogue editing, ADR (automatic dialogue replacement) and Foley work. You will also develop a systematic understanding of mixing for 5.1 surround and to apply these in an original and creative way and be able to develop mastering techniques in stereo and 5.1.
On completion you should have the skills and techniques needed to produce broadcast-standard output.
Research in Emerging Technologies (30 credits)
You will learn a range of research techniques appropriate to audio, acoustics and video and the relationship between research questions, research methods and analysis techniques. This will help prepare you for writing your dissertation. Additionally, this module will enable you to gain a systematic understanding of, and an ability to critically evaluate likely future developments in media, in both a technical and commercial context. Topics covered include: social media, cultural impacts and drivers; consumer markets, digital identity; ethics, privacy, copyright, licensing; content creation, sharing and reuse; digital rights management. This module includes practice-based research techniques as part of your learning.
Studio Design and Web Broadcast Methods (30 credits)
You will explore the auditory system and understand how this allows humans to perceive different attributes of their soundscape including how the room acoustic affects the listening experience. You will cover common terminology and metrics appropriate to the study of psychoacoustics and room acoustics and be able to apply your knowledge of psychoacoustics, physics and engineering in the design of control rooms and other audio environments.
There are a number of mechanisms for delivering audio and video content to an internet audience and you will learn how to critically evaluate these on this module. You will also study the specific requirements and demands of delivering audio and video to users, particularly the demands of this complex and unpredictable environment.
Sound Synthesis and Audio Theory (30 credits)
You will learn how to identify and evaluate the objective and subjective principles behind music perception. You will develop theories of timbre analysis, musical instrument vibration and sound propagation and undertake software-based sound synthesis using both emulative and abstract approaches.
Audio theory will give you a complete understanding of the complex techniques for digitally controlling and interconnecting audio devices, such as synchronization, clocking and automation, and how these techniques are applied across a variety of audio production contexts. Digital audio formats are also examined.
Project (60 credits)
The aim of the Master's Project is to carry out, under supervision, an extended individual study into a topic in audio, video, other digital media or acoustics. A number of topics will be offered to you to choose from or you could undertake a bespoke topic to be agreed between you and your supervisor. Your project will reflect the skills, knowledge and understanding from different areas of the course and will encourage initiative and project management.
If the course is studied on a part-time basis, only one module per semester is undertaken.