This course has a mix of technological and production modules ranging from 3D Animation to building interactive environments. The modules cover the skills and understanding required for producing and delivering 3D animation and interactive content as well as using social media for research and dissemination. The production modules encourage creativity, originality and cross-disciplinary work. Through the practical projects and live briefs you will gain experience of working collaboratively and will also have the opportunity to discuss with and present your work to industry professionals.
Course Structure
This course has both full-time and part-time routes over two 12 week semesters (plus the third semester or summer period for your dissertation for MSc students)
Semester 1 – October to February
Semester 2- February to June
Semester 3 – June to September (dissertation period)
3D Animation and Virtual Environments (30 credits)
This module aims to develop advanced modelling, texturing, animation and computer simulation skills using a range of 3D software packages. It also covers the theory and techniques involved in building interactive virtual worlds and Virtual Reality applications.
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Research in Emerging Technologies (30 credits)
This module will provide you with a systematic understanding of, and an ability to critically evaluate, likely future developments in media in a technical and commercial context. You will be taught the range of research techniques appropriate to, audio and video and how to understand the relationship between research question, research methods and analysis techniques. This module includes practice-based research techniques as part of your learning.
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Post Production and Compositing (30 credits)
You will be able to demonstrate a variety of 3D animation tools and techniques. You will gain a comprehensive understanding of 3D animation production methods as well as pre-production and post-production processes through research and practice. You will develop the ability to critically evaluate current and on-going developments in the field of 3D animation.
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Collaborative Project (30 credits)
This module will allow you to work with industry and develop an area of expertise through critical and practice based engagement. This module involves team work to reflect industry processes and workflows. Although this module is mostly student-led some classes will be offered to cover specialised technical areas and presentation skills.
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Major Project (60 credits)
The project is designed to enable you to carry out, under supervision, an extended individual study into a topic related to this course. The topic is to be agreed between yourself and your supervisor. You will be encouraged to demonstrate initiative, project management and research skills to bring together knowledge and understanding gained through the different modules of this course.
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