Lecturer in Computer and Video Games
- Media City 3.28
- T: 0161 295 4879
- E: email@example.com
- SEEK: Research profile
Mon 9.00am - 5.00pm
Tue 9.00am – 5.00pm
Wed 9.00am – 5.00pm
Thur 9.00am – 5.00pm
Fri 9.00am – 5.00pm
After graduating from Salford University in 2001, Mick went on to work for BT Exact Technologies at their Research Labs at Adastral Park Martlesham. While at BT, Mick worked within the Radical Multi-Media-Lab, and as a junior was involved in a number of cutting edge projects.
After leaving BT Mick went on to work as a freelance 3D Modeler for both the Computer Games and Architectural industries.
In 2006 Mick joined the University Of Salford as a full time member of staff teaching across a range of programs within the School Of Art and Design and Music Media & Performance. His area of expertise is 3D Modeling but also has extensive knowledge and experience in Design Process and Practice, Web and Interactive, and Graphics Software and Technologies.
Mick is an experienced digital designer with a broad creative, artistic, technical ability. His skill-set includes creative thinking across multiple disciplines, a rich understanding of design process, competency drawing for design communication and presentation, strong graphic design skills for print, web, interactive and motion, knowledge of interaction and usability, awareness of brand, marketing, and commercialisation and a practical ability across a myriad of digital software. He can develop client side web and interactive artifacts employing industry standard constructs and scripting languages. He has experience of games design and production pipelines. His area of artistic passion and expertise is the crafting of three dimensional sculptural form.
During his career in higher education he has taught across a spectrum of established programs: BSc Computer and Video Games (CVG), BA Animation, BA Design for Digital Media (D4DM), Product Design, Interior Design, MA Creative Technology and Communication.
Mick has worked to develop individual and collaborative research projects and bids. These are highly relevant to both the School and College. Before joining the University he was employed by BT within their Radical Multi Media Lab, Adastral Park, Martlesham. During this time Mick was part of a creative community with a remit to invent and develop new multimedia technologies. One of the key areas of investigation was Locative Media. This has become an area of great personal interest, a subject which now drives Mick’s research and field of expertise. In 2006 he worked with Dr Drew Hemment, a prolific academic in the field of Locative Arts. Together they developed a project named ‘Mapchester’, a digital mapping project, which utilised community generated mapping data. This lead to his first written abstract and conference presentation. ‘Lockwood, M 2006, 'MAPCHESTER 'Producing an open source map of Manchester’. The Mapchester project has led to a working relationship with Rod Martin, a talented programmer. Rod and Mick set out to research and develop a commercial mapping platform. Over the last four years they have self funded this project, and have worked hard to fully achieved our primary goals.
Mick is currently finalising his PhD proposal entitled “ Location Based Media, the Open Graph and Usability.” ‘An investigation into how Location Based Information and Services can / will link to the Open Graph and how usability can be developed to seamlessly integrate the user experience.”
Qualifications and Memberships
PGR – PhD Candidate 2013
AFHEA – Associate Fellow of the Higher Education Academy
2008 PGCert Teaching & Learning in Higher Education (from University Of Salford).
2000 BSc 1st Class Product Design Development (from University Of Salford).
2007 Art and Design Foundation, University Of Central Lancashire, Preston
Lockwood, M 2006, 'MAPCHESTER 'Producing an open source map of Manchester, supporting an online interactive wiki information artifact'', Design Research Society 'Wonderground' International Conference 2006, 1(1), pp.238-238.
Lockwood, M. 2006, ‘Video Game Art, Thomson, New York, pp.255-311.